Sign up for Tacoma Wiffleball League 2012!!! - Tacoma, WA - Tacoma Wiffleball League. 1. First Session Starts: May 5, 2012- June 9, 2012 (Playoffs June 16, 2012) 2. Second Session Starts: June 23, 2012- July 28, 2012 (Playoffs August 4, 2012) 3. Third Session Starts: August 11, 2012 to September 15, 2012 (Playoffs Sept 22, 2012) TEAM SIGN-UP DEADLINES: First Session: April 28, 2012 Second Session: June 16, 2012 Third Session: August 4, 2012 You can sign up as a team OR as an individual (free agent) - Zip Codes: 98401, 98402, 98403, 98404, 98405, 98406, 98407, 98408, 98409, 98411, 98412, 98413, 98415, 98416, 98418, 98421, 98422, 98424, 98430, 98431, 98433, 98438, 98439, 98442, 98443, 98444, 98445, 98446, 98447, 98450, 98455, 98460, 98464, 98465, 98466, 98467, 98471, 98477, 98481, 98492, 98493, 98497, 98498, 98499
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Sign up for Tacoma Wiffleball League 2012!!!

Brief Description
Activity:Tacoma Wiffleball (Learn Wiffleball)
Listed in:Tacoma, WA
Listed by:Tacoma Wiffleball League
Age:Over 16
Price:$50.00 per Individual or $250.00 per Team
Days of Week:Saturday
Sign Up Starts:October 31, 2011
Sign Up Ends:August 4, 2012
Activity Starts:May 5, 2012
Activity Ends:September 22, 2012
Gender:Co-ed
Detailed Description
1. First Session Starts:
May 5, 2012- June 9, 2012 (Playoffs June 16, 2012)


2. Second Session Starts:
June 23, 2012- July 28, 2012 (Playoffs August 4, 2012)


3. Third Session Starts:
August 11, 2012 to September 15, 2012 (Playoffs Sept 22, 2012)


TEAM SIGN-UP DEADLINES:


First Session: April 28, 2012

Second Session: June 16, 2012

Third Session: August 4, 2012

You can sign up as a team OR as an individual (free agent)
Contact Information
Contact Name:Mike McCormick
Contact Phone:(253) 298-1245
Email:
Website:http://www.tacomawiffleballleague.com/index.html
Rules and Regulations
Section 1: Equipment and Field Regulations
1. The Ball: Only officially regulated wiffleballs are allowed. No scuffing of the ball is allowed, nor is tapping the ball or any other form of manipulation to the ball.
2. The Bat : Only the yellow regulated wiffleball bats are allowed. The bat handle may be tapped, but no tape is permitted on the top of the bat.
3. The Field: The distance from home plate to each foul line will be set at no less than 70 feet. The center of the outfield fence will stand at a distance of no less than 90 feet from home plate.
3.a. Bases: There will be four bases; each base will be set at a distance of 40 feet apart from each other.
3.b. Pitchers mound : The Pitchers mound will be 46 feet from the strike zone. The pitcher must have their foot on the rubber while throwing towards home plate
4. Strike zone : There will be a strike zone placed behind home plate. The strike zone will measure 36 inches wide, 36 inches tall, and stand 13 inches off the ground.
5. Team uniforms: Teams are required to wear matching uniforms. Contact the commissioner with any questions.
6. The Dud Zone: There will be a "Dud Zone" in front of home plate. This is a 17 foot radius from the strike zone. Any ball that lands or is fielded within the zone will be considered a foul ball.
7. Umpires: Calls (safe/out) will be made by players in the game. If an agreement cannot be made, a third party will be asked. If there still is no resolution, a redo will occur. Please be honest!

Section 2: The Game
1. Length: The game will be 7 innings in length. If the score is still tied at the end of 7 innings, extra innings will be used to determine a winner. 3 innings of play makes a game official.
2. Players: There must be at least 3 players to field a team for an official game. Any less will result in a forfeit.
3. Mercy inning: Only 9 runs are allowed to be scored per inning. If a team hits a home run before reaching the 9 runs, all runs count. For example: With the bases loaded and 8 runs already scored, if the team hits a grand slam , all the runs score. This would result in 12 runs scored.
4. Mercy a team: If a team is up by 12 or more runs following the 4th inning, the game is over.
5. Home Field Advantage Rule: In the 7th inning, and only in the 7th, the home team is allowed to score as many runs as possible. They are not restricted by the 9 runs per inning. They may score as many runs as possible to win the game.
6. Make-up Games: A team may not have more than 2 rescheduled games to make-up at any time. If a team has had to reschedule 2 games already and has not yet made them up, the next game the team cannot field a team will result in a forfeit, not a make-up. Games that have to be rescheduled due to bad weather do not count against a teams tally.

Section 3: Offense
1. Foul Strike Out: This rule only applies when there are two strikes on the batter. If the batter foul tips the ball, and the ball hits the strike zone, the batter is out.
2. Big Elbows: No part of your body, including your arms, may extend over the strike zone. Warnings will be issued. If the problem persists, the pitch will be called an automatic strike.
3. Bunting: There is no bunting. The player may not square up to bunt. Players are allowed to slap at the ball.
4. Batting Out Of Order: Batting out of order results in an automatic out. The batter that missed their turn will be skipped in his next plate appearance.
5. Leading: There is no leading. Runners may advance only when the ball is put into play.
6. Ghost Runners: Ghost Runners can be forced out by touching their destination base before the runner reaches first base. The Ghost runner is as fast as the runner going to first.
7. Stealing: There is no base stealing.
8. Designated Hitters: Teams with more than 5 players at the field may have designated hitters.
9. Dead Base Rule: If a player slides into a base, before they are pegged or thrown out, and the base dislodges then the runner is safe and the play is dead. Any other baserunners that are running when the play becomes dead will be sent to the base they are closest to.

Section 4: Defense
1. Fielder: You are allowed a maximum of 5 fielders, 4 fielders and a pitcher, at any field.
2. Pegging: Pegging is allowed. The ball must hit the player in the air. If the ball hits the ground first, the player is not out.
3. Gloves: Fielding gloves are not allowed. Players may use batting gloves with the exception of the pitcher. While a player is pitching, they may not wear any type of glove. Once said player returns to a fielding position, they may use a glove if they so choose.
4. Force Out Rule: This rule only applies when the bases are loaded. Once the ball is in play, the fielding team may throw the ball and hit the strike zone. If the ball hits the strikezone before the runner reaches home, the runner is out. The play is also automatically over. No runners may advance after the ball hits the strikezone.

Section 5: Pitching
1. Pitching Rotation: It is the player's decision to pitch with or without rest. It is recommended that if a pitcher throws more than two innings in any game, they should not pitch for the remainder of the day. Tacoma Wiffleball League is not responsible if injury occurs because of over-exertion.
2. Pitching Rubber: Pitchers must have one foot on the rubber when releasing the ball.
3. Balks: There are no balks.
4. Pitch Speed: Players may throw as hard or slow as they would like from the mound.
5. Save Situations: Five runs constitutes a save situation.
6. Pickoffs: There are no pickoffs.
7. Re-entry: Once a pitcher is taken out of the game he may not re-enter to pitch in that game. Walks/Strikeouts
8. Four balls equals a walk.
9. Three strikes equals a strikeout.

Section 6: Playoffs
1. Pitching Rotation: A teams pitching rotation will reset at the start of the playoffs. From that point on though, teams must follow the normal pitching rotation rules stated above in Section 5.1.
2. Format: The first round of the playoffs will be a best of 3 series. The championship round and World Series will be a best of 5 series.
3. Home Team: The home team in the World Series will be determined by overall record. All other rounds of playoffs will be determined by higher seed.
4. Home Field: Excluding the first round, each team will choose a “home field” they wish to play their home games on. The higher seeded team will be home in games 1 and 3 in the first round of playoffs and games 1, 2, and 5 for the championship round and the World Series.

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